Xbox and PC exclusivity, therefore, frees up more time for developers to spend on testing and bug fixing. This isn't a problem for games only released on PS5, but it means a lot of extra work for cross-platform game developers. The PlayStation 5, however, uses a proprietary operating system. This makes it relatively easy to develop games that are playable on both. The Xbox One and Xbox Series X/S run on modified versions of the Windows 10 operating systems, and both use the same development tools and programming interfaces. It's a simple fact that launching a game on multiple platforms takes a lot of extra time, work, and money. However, this may be a good thing for the game's quality. PlayStation fans have every right to be annoyed that The Elder Scrolls 6 might not come to PS5. Given the comparatively small size of Bethesda's team at the time, it's not surprising that so many glitches slipped through the cracks. While that's hardly a small team, it's worth remembering that The Witcher 3 had around 1500 developers, built around a core in-house team of 250. It's also worth remembering that while Starfield's team is much larger, only about 100 people worked on Skyrim and Fallout 4. While there are games with bigger open worlds than a typical Bethesda RPG, they're still extensive and highly detailed relative to their size. The size of Bethesda games is also an important factor. As a result, the Creation Engine inherited many of the Gamebryo's stability issues and general finicky nature. However, both versions of the Creation Engine are still based on the Gamebryo Engine used on Morrowind, Oblivion, Fallout 3, and Fallout: New Vegas. Skyrim, Fallout 4, and Fallout 76 were developed in Bethesda's Creation Engine, with Starfield and The Elder Scrolls 6 using the updated Creation Engine 2. Historically, part of the problem comes from the game engine. While many may grip about this, there are reasons why the studio's games often have many issues. Some glitches from the original release remain in the Anniversary Edition release, and Bethesda's other open-world games aren't much better. Over ten years later, Skyrim players still encounter strange bugs, weird animation glitches, NPCs phasing through the ground, and other weird issues. Others are funny but may just get annoying. It's not a particularly fresh observation to say that Bethesda games tend to be glitchy.
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